Let the cap of EVERY STAT be superior for all stats of every class in the game so the natural character and stat growth will be valid for any kind of player. ġ-Raise the usable cap of stats to 750? 800? (Avoiding unbalancing is explained later). Game capped the stats at 500, so you just made a bad design by allowing the player to feel bad about himself by training an useless character (he's anything but, but you get the point), because I should've spent those levels in other class (again, shut up about switching classes, I WANT my wizard to be a wizard and nothing else). Level 99 wizard has 633 mnd and something like 537 res. First point explained, let's move on to my 99lvl wizard: I want to play as a wizard, I want a wizard, nothing you can say will make me change my mind and I will never ever switch the class of that character because being a wizard defines him forever and ever, so keep talking while I don't listen to you xD. The stat cap is a nightmare for completionists and needs to be addressed. You don't need to bother reading the rest of this thread if you don't want to. Stat cap is now 600 for humans and 750 for monsters AND you can also effectively MOD them in the GameOptions.txt file. EDIT: This issue was rapidly solved by the devs based on feedback from the community.
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